Be A Thief, Not A Jerk

November 9, 2012 Leave a comment

No, that’t not me.

I have played a rogue so often in games that, at this point, I refuse to take any rogue skills on my character sheet: I can hide and sneak and steal and beat-feet with the best of them.

I end up having to give a lesson on being a thief/rogue that people don’t hate A LOT.

The biggest problem with being a successful rogue is that you are doing things that are going to make people mad.  You are going to be thieving and lying on a regular basis.

Sadly, this tends to make you enemies.  Having enemies IN-GAME is a good thing.  Having enemies OUT-OF-GAME is a bad thing.

You want to avoid being a dick.  I am sorry for the frank language, but it is true.



You are going to lie as a rogue.  It just happens…

Don’t mistake being a rogue with HAVING TO LIE.  You CAN tell the truth and still be in-character.

Be smart.  Does it actually do anything for you to lie about where the main villain went?  Then don’t do it.

Unless you can actually make bank or have a real reason to have to lie, don’t do it habitually if you want to be a successful rogue.  People won’t ever believe you, and then how can you get them to look in the wrong place for the Treasure Of MasterGoldEnStien?

(Being a habitual liar for BAD reasons is an entirely different character concept.)



If you are going to steal, NEVER STEAL EVERYTHING.  This is a HUGE rule.  Yes, I know that your character would probably steal everything that is not nailed down, but then you are going to make out-of-game enemies.

There is psychology behind this that may make so called “role-play purists” mad, but if you think that no one is going to be mad at you for stealing their shit, you need to go home.  Understand that people spend a lot of time gathering up their money, components, items, etc.  If you take all of it, they will become disheartened, angry with you, and may even not want to play anymore.

You can still steal things!  But you have to use good judgment so that you can be a successful thief without making players mad, or being a jerk.

Here are some good rules of thumb:


Only ever steal  (at most) 10% of what people have.  If they have 10 gold, steal one.  This means you have more money, and they can’t really be too angry.  It’s only one gold!

Never Big

If you see a bunch of items that someone has, never steal their coolest, best item.  They probably spent a lot of time getting that, and it will dishearten them Out-of-Game if you take it.

Yes, I understand that your character would take it, and I know that you think that they are bad role-players if they get upset, but you are wrong.  You, not your character, are being mean if you take someone’s favorite toy.  Take something else!  If you see a Staff of Blasting, a Pendant of Dodge, and The High Gift Of The Gods To Magey McMageinstine: take the staff or the pendant.  Leave them their awesome toy, so that they don’t get mad at you out-of-game.


You want to be a rogue who can thieve and such, and you can!  Just make sure that you don’t alienate the other players at the game.  Get yourself a reputation as a good rogue, but also as an awesome player.


Costuming Comfortably

November 8, 2012 2 comments

I think one of the more important things people need to realize when they are putting together a costume is needing to be comfortable. Though a wise woman once told me, “Beauty is pain and pain is beauty,” this doesn’t always have to be your mantra when it comes to costuming. There are plenty of ways to go about looking good without constant chaffing or inability to breathe.

Bigger May Be Better:
When it comes to shirts and pants, you may want to take into account that you might be LARPing in colder climates, this means you’re going to want to put layers under your costumes (Unless of course you have a winter costume in mind for your character – furs and heavier cloths make great winter clothing). Bigger sizes allows a good number of layers to easily fit underneath. Now, I’m not saying that if you’re a size small, you should be running around in an extra large shirt, I’m saying that your costume should maybe be a medium, in this case, so that you can at least put thermals on under it.
On another note of bigger being better, we have to take into account that we change size naturally. What may have fit us last summer may have gotten a little tighter after stuffing our face during the winter holidays. If you’re going through puberty, those pants that were a tad baggy last year MAY be up at your shins and that shirt may not fit your chest! Unless you know of someone that can alter your clothes, you may want to look into bigger clothes if you plan on playing your character for long periods of time.

Sexy Clothes:
Ladies, I know you wanna look hot (You’re girls doing the whole LARP thing, trust me, that’s hot enough for most nerd guys) but sometimes it’s just not comfortable to subject yourselves to the cold or strains on your body just to wear a corset or bodice. Well, correctly made corsets constrict your breathing and your flexibility. In the words of Madam Everglot: “Get those corsets laced properly! I can hear you speak without gasping.” Combat characters are difficult to play when you are passed out in the middle of the field like something out of the first Pirates of the Caribbean movie. If you are going to play a barmaid, sure, wear all the corsets you want, but I suggest a waist cincher or a bodice if you are going to play a fighter.

BOOTS! And broken-in ones at that. ALWAYS break in your boots before LARPing in them. Loafers make great shoes as well.

Metal studs and eyelets look great on a costume but the backs can cut you like a thug from Camden. Be careful when dealing with them. Try to put these fancier layers on the outside of a costume.

Earrings and necklaces look great on people in general but unless you want to get yourself caught on a tree or your earring ripped out of your ear, you may want to hold back from wearing them. Rings are usually okay to wear.

I talk a lot about being cold at a LARP because I AM ALWAYS COLD. Be sure that you have thermals or under armor without logos (see previous post). If you’re a girl wearing long skirts, wear pants underneath. If you’re a guy, put some thermals under your poet shirt. If it were real life, you’d be bundled up. It’s nooooo fun being cold and having to sit near the fire the entire event.

Layers, if you do it right, also look good. Good layering: Warm layer (thermals/under armor), costume shirt, vest/armor, furs, cloak. Fur wraps around your ankles look great, too (over pants of course)! For girls a good layering example could be: Under armor layer, costume shirt, cincher and/or vest, in-game looking coat/furs/cloak. Skirts can be layers upon layers, especially if they are different lengths and colors, and pants can be worn underneath.

In contrast, have a summer outfit or at least a light layer that you don’t mind wearing in the summer. A nice flowing shirt and a skirt or loose pants. Tight clothes are the enemy in the summer as they prevent the breathing of your body.

Extra Clothes:
Sooner or later, you’re going to get wet at a LARP. Be it rain, snow, sweat, lake, swamp, kiddie pool, or slip-n-slide mod, you’re gonna find yourself uncomfortable for a good amount of time unless you bring extra skivvies. “Baylee, what the heck are skivvies?” Skivvies are your undergarments: panties/boxers, bras/camisoles/a-shirts, and socks. THESE AREAS CHAFE WHEN WET! ANNNNNND no one likes sitting in them wet for too long. It can even cause disease! Bring extras of these! Always!

Comfy Cloths:
I have to say one of the most comfortable and versatile cloths to LARP in is broadcloth. It is a cheap cotton cloth that comes in EVERY COLOR and makes for great breathable costumes in the summer and easy to layer in the winter, that is if you’re looking to make your own costume. Cotton shirts, if you’re looking to buy, are more easily bought than most other fabrics.
Fleece is a loooooovely fabric for lining the inside of your cloaks. I think EVERYONE should have a lined cloak, single layers are mostly pointless as they don’t hold as much heat… ’cause let’s face it, that’s really the only reason you should be wearing a cloak or cape… Otherwise, “NO CAPES!”
Wool is one of those fabrics that you either like or you don’t. I know of people that have allergies to it, so you have to keep that in mind, but wool costumes are great for winter and if you indeed like the feeling of wool, go for it.
If you’re looking to go fancy and not particularly combat heavy, satin or costume silk feels lovely, however it does not hold warmth.
There are a number of interesting cloths to work with that are, sadly, not very comfortable. Canvas and burlap are not comfy fabrics at all, thicker cotton sometimes chafes especially if you have nothing on under it. The back side of fake fur is VERY itchy, so I suggest lining it with something. Velvet and crushed velvet are very pretty, and everyone seems to make capes and cloaks out of it, but I suggest lining it if you are going to make something because it does not hold heat at all.
On an anecdotal note: I once played a character who was a stand in for the God of Death. Her costume consisted of a black corset, a knee length skirt, and 5 inch heels. Now, I know what you’re thinking: “Baylee, you broke all of your rules.”  I know, shut up. She ever showed up thrice, so, it didn’t matter. Well, the one time, it snowed. Lemme tell you how miserable I was sitting in the snow in that get up. All the cloaks in the world would not warm me up. Moral of the story, don’t do what I did.
Now, I’m not suggesting to run around in sweats and slippers, but players need to keep in mind that temperatures, body types, and moods change. The last thing you want to be is awake and cranky at 4 in the morning with only a short skirt and tank top to wear in the snow. If you have one scene where you have to look good no matter what, that’s understandable, but an entire event of that is miserable. Don’t subject yourself to miserable.


Categories: Costuming

Do It Yourself Campsite: A few simple prop ideas

November 7, 2012 Leave a comment

Heylo, folks!  Let’s talk a little about the in-game look to your camp area.

Not everyone thinks to decorate their in-game area, and I fully believe that an in-game campsite adds BUCKETS to the feel of a game.  Sure, you don’t NEED to, and the people running the game will decorate certain buildings where you can hang out.  However, I feel that if everyone puts a little effort into their area, you can have an entire WORLD to play in, rather than go to bed in your out of game area after playing in the one decorated building.


Lighting is a really simple way to make your site look in-game, especially at night.  A really few simple and cheap fixes include:

Replace the light bulbs in your cabin with red, blue, or green lights.  This immediately makes the building seem different, without having to hang things all over the walls.

Candles are super-useful, but always make sure that the game and the camp allows them.  Even if they do, make sure your candles are in safe glass/metal containers.  While tapers that are loose are neat looking, they are more likely to catch things on fire.  Try to be sure that all of your candles are safe.

Battery powered lamps can fix up things like tents, but make sure that they are covered with some sort of colored-clear tape.  This way it is not harsh white light, and it looks more like candle-light than anything.


A few well placed flags outside of your campsite make the place look more like a war camp than a girl-scout cabin.  These are easy to make and do worlds of good for a site.  Simply take a long cloth and fold it in half.  Cut a hole in the center of the fold so that a PVC pipe can fit through it.  Then get yourself some PVC and make a lowercase “t” shape, so that there is a tiny piece that sticks out the hole (this way the flag doesn’t fly off).

Decorate the flag with whatever you want (paint the PVC!) and stab it into the ground somewhere in the camp!

Wall Hangings

These can be as simple as a 5 dollar sheet from Wal-Mart, to as elaborate as a lovely wall hanging that you “borrowed” from grandma.  Tacking or stapling this up on the walls of your tent/cabin/pavilion will change the look of the place enough to help it feel in-game and period.

You can even paint something on your Wal-Mart sheet to make it more in game! Or leave it unpainted and sleep with it later!


I love my cheap feather pens, and I leave them EVERYWHERE.  They are really simple to make, and having them around a building adds just a little extra detail that will make people feel in-game in your camp, and think you are just super cool.

Simply take a regular, cheap pen and tape a feather to it.  Then take yarn and carefully tape or glue it to the pointy end of the pen (make sure you can still write).

I like to take the point and ink cartridge out of the pen, stick a small part of the yarn in the plastic tube, and then replace the point and cartridge, so that I don’t have to have tape.

Then simply wrap the yarn around the pen until you get to the top, where you tie it off around the feather.  If you want to reverse some tape on the tube of the pen so that the yarn is more stable, you can do that, too!

You can get detailed, like tying intricate knots all along the pen, but since I give these out like candy, I don’t have time.


If you don’t have your own cup for your camp, simply buy some clear plastic ones.  Make the effort to avoid Red Solo cups, because they just look red and out of game.  The little detail of a clear (and therefore glass-like) cup goes a LONG way towards making your camp not look trashy.

Plastic Water Coolers

Take one of those big orange water coolers and wrap it in fabric.  BAM!  Now you have a water cooler IN YOUR CAMP, and it doesn’t look trashy.  Thus: people want to hang at your cabin and drink water (yum) and it doesn’t look trashy.  Win-Win.

Bottles and Cans

Step 1: Don’t have them.

Step 2: If Step 1 fails, wrap them in duct-tape.  Then you have no red-bull cans sitting around, and it makes it a little more in-game.


Believe it or not, it is the little details that can help put someone into the in-game mindset, and the little things that can jar them out.  (We had an article about immersion earlier, so I won’t harp.)  You don’t need large, expensive items to add to the in-game feel of the camp: the devil is in the details.

Hiding Logos on In-Game Gear

November 6, 2012 3 comments

To continue the multi-article topic of immersion, today I would like to talk about brand names and sneakers, and the damage they do to your in-game image.

When you are an NPC, the occasional jeans or sneakers is quite all right.  Sometimes you just forget to pack black slacks and boots.  Everyone has done it, no harm-no foul.  We just kind of assume that NPCs are going to be in the less detailed costumes anyway, as they are probably working out of a bin, and someone already snagged all the good armor.

However, for players, the little things like seeing a brand name on your shoes can make someone forget that they are talking to an impressive mage.  Your image is everything, and you want people to know what you are.  If you have a football helmet on and have made no effort to make it look in-game, I am going to have a lot of trouble taking you seriously.  I just can’t bring myself to be afraid of someone called “Brigard the Barbarian” in Nike Hockey Gear.

Thus, today I have a few quick fixes for gear to make it look more in-game!  If you have any additional ideas, please add them in the comments section.  I love new things.


Sports padding, sneakers, jeans, and even gloves often look incredibly out of game, and there are really quick, simple fixes for all of them.

The answer, almost universally, is spray paint.  If you want it quick and dirty, hang your armor on a fence post two days before the game, and douse it with spray paint.

Ta-da!  No more Nike on your lacrosse pads (those are a thing, right?).

If you want to get a little more detailed, cut out a neat design from fabric, and glue it onto the armor.  If you do this with pleather, or perhaps even a shiny, metallic fabric, then your armor suddenly looks much less like padding and much more in-game.

Glue/sew some spikes on there.  Maybe cut and shape some cheap metal siding from Home Depot to fit over the bigger parts, so that the shoulders don’t look so rounded and foot-ball-y.  (Be careful with this.  Later I will have to post a tutorial on making safe metal additions to your armor.)


As for shoes, try to get yourself some boots/sandals/moccasins that match your costume.  Most can be gotten cheaply at a local large-chain store.  If you can’t afford crappy 10 dollar shoes, or don’t want to WEAR crappy 10-dollar shoes, take a comfortable pair that you have, cut the sleeves off of a tee-shirt, and then tape the edges down to the sole of your shoe.  Wrap the top around your ankle, so that the sleeve covers the entire shoe, and tape it a little around your ankle, or tuck it into your sock.  There, you have hidden your sneaker, and at the low cost of a tee-shirt that probably has a stain on it anyway.


There is no useful fix for jeans.  Try to remember your black pants.


A lot of people like to wear sports gloves, because we are swinging pipes at each other in the dead of winter, and that hurts your hands sometimes.  Again, cover the logo!  If you can remove it without ruining the gloves, wonderful!  That takes a few minutes, and no money, and thus your outfit looks even better.  If you cannot safely remove it, slap some tape over it.  Sure, it is a quick, dirty, sort of ugly fix, but at least your gloves won’t have a football on them.

Slightly more detailed fixes include sewing patches on the gloves, painting over the logos, or adding pieces of metal.


Your character stats can say that you are the Lord High Grand MurderFace of Death-ville…  Your outfit, however, says Adidas, Nike, and Hot Topic…  I have a few things to say about that…  First: brand-loyalty, dude!  Second: remember that other players don’t know what is on your sheet.  They can only see how scary you are by your appearance and your actions.  If you want to advertise that you are awesome, make sure that your costume reflects this.  There are very cheap ways of doing so, and you will be that much more badass.

NPCs: How to Handle Downtime

November 5, 2012 Leave a comment

Click picture for source page.

A few days ago, I posted something about PCs handling downtime.  Since then, I have gotten a few remarks about how NPCs should be responsible for the handling of downtime.  “That is what they are supposed to do, right?”

Well, yes… NPCs and GMs are there to entertain you.  It is why you paid to go to an event.  However, they aren’t supermen, and can’t be with you at all times.  Sometimes NPCs have to all go away to set something up.  Some of the onus of responsibility for entertaining the players MUST go to the players.

Having said that, there are a few ways you can deal with downtime at your game without using too many NPCs.

Take-Home Puzzles

Give your players a puzzle that will take them a while to solve.  It is nice to have these sitting around and ready for if you need to distract your players for a while.  These puzzles can include long cyphers, or physical puzzles that they need to put together.  I had my players work with two separate puzzles that I had spray painted white with a message on each.  It took them a while, and kept a number of players busy and chatting.

You have to make sure that you don’t do these too often, and be sure that they aren’t too hard or annoying, because then your players get bored and frustrated.

Angry Ex-Boyfriend (Or angry anything)

Send in an NPC, just one, with great fighting stats.  Have them there to challenge the lover of his ex, or the person who stole his bread… It doesn’t matter WHY he is challenging the players, just so long as he is loud and distracting for some of the downtime.  The players will have a good time dealing with the angry person, and you will have avoided some downtime.

Competition Loving Noble

Send out a noble character, who wants to find the best (fighter, singer, crafter, whatever) and have them arrange an impromptu competition, with prizes!  This can be put together quickly, and gets the players to compete amongst themselves.

Back Story Relevant Folks

Lots of characters have a “long lost” something.  Send an NPC out to fulfill that role.  But put in a twist.  Long lost love staggers into town, but with no memory!  Long lost father comes back, and wants you to help him somehow!

Whatever it is, it may take two people, but you are involving people’s backstories in the game, and it makes them feel involved.  Not ONLY are you involving them, but you are doing it with the least amount of effort on your part.  Heck, a backstory relevant mod can be handed to someone who you are currently testing out as a GM.  If they mess up, it doesn’t effect the entire game, and is only relevant to that one story-line.  Really, it tests them out on their ability to run serious, thoughtful mods, and makes a player feel like they are loved!

Treasure Hunt

This one can be set up in minutes and doesn’t require a lot of planning.  Have an NPC draw a map, and make it TERRIBLE.  Then give that NPC a treasure chest with some loot in it, and have him/her go out and get the players to help him/her find it.  Depending on how bad the map is, the NPC can have the players wandering around the property for ages, bumbling and hilarious.  Get one of your more inventive and entertaining NPCs to be the bumbling treasure hunter.

Gamblers, Drunks, Merchants, Trainers

These are things that you can give to ANYONE and then turn around and ignore them.  The players can interact with them, and if you give them free-reign to do what they want within their skill-set, then Huzzuah!  You have new blood out there, making your game interesting and odd.

In conclusion: having a few NPCs out to distract people while you set up or tear down mods (or just nap… I love naps) is a really good idea.  It tricks the players into thinking that you are clever and had more things planned, and keeps them out of your hair while you set things up and get things done!

A, E, I, O, U: Why the Vowels are your Friends

November 5, 2012 Leave a comment

Let’s face it, PCing at a LARP can be one of the most liberating and therapeutic experiences a person can have. We’ve all felt it – the nervous anxiety that builds up as an event weekend gets close… the fun-filled anticipation of something that you just know is going to be awesome. You go to an event and you let loose. You don this fantastical persona and participate in what feels like an infinitely complete alternate universe; and what’s more is that you genuinely feel unique and heroic in this alternate universe. When the event ends, you go back home with a grin on your face, barely able to contain your excitement for the next time you can come back. This is why we all LARP. This is how many of us will remember our first PCing experiences.

But what does it take to actually create these universes? What does it take to create such a rich and complete set of plotlines and rules? What does it take to create not just the fantastical in-game awesomeness of LARPing, but the out-of-game foundation to ensure a successful game that will indeed leave people wanting more? In short, what does it take to run a successful LARP?

Well, first, we need to define what a “successful LARP” really is. For the purposes of this blog article, we will keep it simple. What I define a “successful LARP” to be is a LARP where all the players of the game generally feel that the game treats them fairly and equally and also feel that the LARP’s main focus is on the players’ fun and enjoyability of the game.

So, with that definition in place, now we can talk about how to structure a LARP as a whole or the constituents thereof in order to make the awesomeness happen… and to do that, we’ve invited a few friends: A, E, I, O, and U. We left “Y” at home because, well, the other vowels hate Y.

Anyway, these vowels can make or break a LARP, game department, or, hell, even a business! They stand for: Assiduity, Efficiency, Innovation, Organization, and Universality. You like how I did that? There’s even an “I”nnovative “O”rganization to this blog. So let’s break it down… and these vowels come in no particular order.

Assiduity – the “never quit” attitude. The greater the amount of effort, time, and dedication that you or your staff members dedicate to the success of the LARP, the more successful it will be. Vigilance cultivates success. It’s actually quantifiable! And it’s rewarding. It’s rewarding to see the success of a game based on the effort put into the game to keep it successful. This is a quality that every single member of a LARP staff needs to possess. Assiduity is what makes all other qualities and goals a tangible possibility.

Efficiency – Do you want one person to run 100 miles or a hundred people to run 1 mile each? Actually, it’s probably best to have 10 people run 10 miles each when it comes to this analogy, but I’m sure you get the point. Efficiency is clutch. You need to be as efficient as possible and utilize as many resources as you have available. Do not overburden or overtax your resources, make sure to always cut “dead weight” (that is, anything at all that could be making something less efficient than it should be), but, at the same time, do not spread things too thin.

Innovation – Let’s think outside the box! I cannot stress enough how important this is. Go against the grain. Be willing to adapt and change. Do not be a source of inhibition, but always champion growth. Do not be the same candy bar that every other game out there is, that anyone can buy at any store. Of course, this is not to say that you intentionally go out of your way to change or be different when change or difference is not needed, but it is simply to say that unique creativity breeds success. The more innovative you are with everything from the out-of-game business model, to marketing, to the in-game world you create, the more successful your LARP or game will be.

Organization – Lawful Neutral Alignment = Very Yes. Having a solid structure in place for how you do everything is key. Come up with standard operating procedures. Create and utilize templates. Create instructions and rules for how you develop everything. Leverage technology and everything you can to ensure this level of organization. Be meticulous with your documentation of said templates and procedures. The more organized you are, the better.

Universality – Be as versatile as possible in all that you do. Be flexible. When you create, create models as opposed to specifics. Models allow an inherent level of flexibility. It also makes creating things in the future much easier. If you ever want to design new rules, a new plotline, or even a new game or another LARP even, the more universal or all-encompassing you made your original models, the easier it will be for you to do that.


Remember, though, taking these vowels individually is only having a small piece of the puzzle. Using these vowels collectively is what it takes for a LARP to be truly successful. When you combine all of those vowels, you create a well of limitless potential. Every successful component of a game and all other things needed to run a successful LARP can be categorized and filed under one of them. So now you have the recipe for how to make a magical pie. For my next blogging subject: Why two bakers in the same neighborhood should view each other as friends rather than enemies. To all my fellow LARP runners out there – live long and prosper!

Categories: GM Advice, Managing People

Immersion Therapy: Keeping the In-Game Atmosphere

November 4, 2012 Leave a comment

Hey there, friends. This is JoeFro, with a little friendly advice on gaming in an immersive environment. I have been to my fair share of games, run by all manner of people, in a variety of settings, and with a multitude of rules. And if there is one thing I have noticed, one beast that can turn any game sour like milk under a heat lamp, it is the creature known as immersion.

To explain a little more, Immersion, in a game setting, is going through the motions to make a game feel less like nerds in costumes, and more like a world where Elves, magic, and knights are real. It is the ambiance of a setting, the little touches that make the world seem to come alive, that make some people truly enjoy they experience of crawling through a tunnel to the heart of a dragon’s lair. And this can all be ruined by the person in back, wearing a pair of Adidas and making “That’s what she said,” jokes.

There are some more egregious examples of breaking immersion, like the above example. These are usually offences made by people who either don’t care about the environment, who are only there to swing a boffer and call numbers, or by people who might not know better. First time LARPers may slip up, and make some statements that can break immersion, or might not have the proper costuming or phys-reps for the character or environment. Other times, stress or environmental factors can cause people to begin to lose their character, immersion, or motivation.

He could just be writing at a table, drinking Redbull and talking about football… But that defeats the purpose of LARPing, now, doesn’t it?

It is important, when dealing with situations where somebody is severely breaking the game’s environment, to assess the situation before deciding on a course of action. Is this a first time LARPer, who might only need a little guidance, advice, or a simple push in the right direction? If so, setting the example is the most important step you can take; make your resurrection ceremony have a little extra flair, or  break out the full tool-kit when engineering up some guns. Let the players see you going the extra mile, or take a minute out of your time to tell them where they can get an awesome pair of boots for an affordable price.

Now, let’s say that the person has been coming to the game for a few months, yet is constantly guilty of breaking the game environment. I know, from personal experience, how frustrating it can be when your character is having a great scene, and somebody stumbles up to you and says something as shattering as, “Whaddup, brah?” It’s enough to make you want to scream, and you are completely justified in feeling this. However, it is important that you handle the situation in a civil manner. And if the player still doesn’t get it, approach a member of your game’s staff. They are there to help.

Before I wrap this up, there is one more thing I would like to touch on regarding immersion. It might not seem big, but there are little things that can help make a huge difference. Seeing an empty Red Bull can sitting on a table of the Inn, people making a pop-culture reference to a scene or character, or somebody singing a modern song, while all innocent infractions, are just as removing as the other examples given. Little steps like putting your drink in a cup, or putting duct-tape around the can will help keep an environment just as much as somebody in $300 worth of garb.

Take some time, at your next event, to look around your game, and see if you notice anything that might help immerse your game even more. Something as simple as turning the bic pens floating around the Inn into feather quills with costume feathers and yarn, just helps the game that much more. And the better your game’s environment is, the more likely everyone is to enjoy themselves.

Until next time, friends,


Categories: Player Advice